Thursday, April 26, 2012

The Next New Thing

Social media has been dominating in these past couple of years.  Many kinds of new media began to pop up.  Things such as video blogs, live streams, gaming streams and more started to gain in popularity.  Even ways to share music gained popularity.  Things like Pandora and Spotify were invented and changed the way we listen to music.  I think music sharing can be taken to another level.  User created music is all over YouTube, but YouTube is not a dedicated site for sharing your own music creations.  I would like to see a site where a user can create a piece of music and post it on the site where another musician is able to download the track and add on his or own spin onto the track.  For example, a guitarist can play a soothing medley which he uploads onto the site.  A pianist then picks up this track and adds some piano onto the track.  This music track then goes back to guitarist for approval.  If the add on is approved, it gets sent out to the site again where another musician may pick up the track and add their own spin on it.  This continues until all participating artists are satisfied with the final piece of music.  The song is then placed on the site where other users can listen, comment, and rate the song.  This provides a whole new world where artists can come together, collaborate, and create beautiful music.

Thursday, April 19, 2012

Our Class Wiki - So Far

Since the Wii U was announced last year,  much information has been released on it.  We now have the specs on the system and a release date of when the system will be released. (Holiday 2012).  I have updated the wiki to what was rumors and concept of the Wii successor, with factual information straight from reliable gaming news and Nintendo.  Since the unveiling of the Wii U, pressure has been put on Sony and Microsoft to produce their own systems.  Now rumors are starting to spread about what these two companies are doing for their next generation consoles.  I will create two new sections for these two new consoles.  In other gaming news, MMORPG Diablo III is set to release on May 15th will it's controversial auction house.  I will be updating the MMO section with that and explain how this auction house can change MMORPGs forever.

P2P File Sharing

The creation of the internet allowed the sharing of files to be extremely easy.  Instead of old fashioned mail, we have e-mail that allows us to send a message across the world in an instant without leaving the house.  As the internet and technology grows, larger files are being easier to share such as movies.  This is where file sharing becomes a problem.  File sharing is the act in which a user shares a file with another person.  This file may be their own personal created content or licensed material.  P2P stand for peer to peer.  This kind of sharing allows users to share their files to others online.  As long as they keep their upload online, other people are able to download and access the file.  A movie can be transferred from one peer to another peer through file sharing programs such as torrents.  Torrents have become a huge problem for the media industry as a huge chunk of views on movies and shows have come from either streaming sites or torrent downloads.  In the article "Digital Pirates Winning Battle With Studios", Stelter states how the popular show "Heroes" gets downloaded 5 million times when it averages 10 million American viewers each week.  Although file sharing has lead to an easier way for user to share files, it has created a headache for the media.

Article Referenced
 http://www.nytimes.com/2009/02/05/business/media/05piracy.html?_r=1

Privacy

With the introduction of new media, it has become easier to share information with others.  This does pose problems though.  One of the main problems is privacy.  Putting information on new media puts your information at risk.  Although it is an easier way to share information, there may be some people whom you do not wish to share with, but are able to access it.  Just knowing this scares people from using new media to its potential.  A personal video on YouTube or a private picture on Facebook may be leaked out into the world.  Social media sites do as much as they can to combat the theft of information but it still happens.  For a user to be totally safe from threats against their privacy, they are best not posting any personal information on these new media sites at all.  Some users are infuriated when their personal information is leaked.  This can sometimes be due to the lack of care that a user takes when using social media sites.  When using new media sites, take caution on what you post as it may harm your privacy and confidentiality.

Advice to Baruch College

Baruch College does not integrate a lot of new media in their classrooms at this present time.  In this recent semester, Baruch offers only one online class.  This is the new media class.  Baruch already does have some sort of new media in place, such as Blackboards discussion board, but in my 4 years here, I have rarely used it.  If classes are to be integrated with new media, they would need to use a new media that students are already familiar with.  This way they will not need to learn a new tool that may hinder the learning experience.  YouTube videos of lectures could be put up, Facebook groups can be created, and even live video streams over physical lectures can help.  Signing into the video stream chat room can be considered the attendance. 

Thursday, March 29, 2012

Creativity

This is the age of user created content.  Social media is dominating the internet and most of the content on these social media websites are user generated.  Ideas are sprouted and shared around the world through the internet where new ideas grow.  Being able to share content with others through new media springs "what if" questions and leads to individuals or groups creating their own ideas to share with the internet.  In the article "Disney Tolerates a Rap Parody of Its Critters. But Why", we see the birth of a widely popular mash-up on YouTube.  Being inspired by the rap song, the creators probably thought to themselves "what if" Disney characters were to rap and dance like they do in the rap video?  This further led to many other parodies showing up on YouTube.  Many other animated character have been part of the soulja boy mash-ups.  As new media continues to allow users to share their ideas instantly around the world, more people will continue to speculate on these ideas and begin to create their own.

Creativity and New Media

As I mentioned in my last post, the game Minecraft is the definition of creativity.  Like second world, you have an avatar and you interact with others in-game.  The difference is you not only control your avatar, but you create the world around you as well.  The screenshot below shows just a glimpse of what me and my friends have built, block by block.  Now that's creativity.
http://imgur.com/pDIjk

Thursday, March 22, 2012

Modeling Reality with Virtual Worlds

Virtual worlds are becoming more and more common as technology continues to advance and as more people are connecting into the internet.  Businesses are looking for innovative ways to connect their employees.  They have have many offices around the world and are looking for an innovative way to connect the offices.  Live chat  and e-mail have been here for a long time now.  They are effective ways of communication but imagine a form of communication that uses digital avatars to represent you.  In the article "Going to the virtual office in Second Life",  Tutton tells us that over 1400 companies are using the virtual world "Second Life" as a form of communication.  Not only do companies benefit from virtual worlds.  Individuals with disabilities can benefit because they are put into an alternative reality where they can do anything they can imagine.  In the article "Naughty Auties battle autism with virtual interaction" Saidi shows us how virtual worlds help battle autism within children.  The article states  "For people with autism, we've found it's a very nice way of setting up situations they might come across in their everyday lives.  For people who have social, emotional, communication problems we can get them familiar with an environment before they actually try it out in real life." This alternate world can be an amazing stress reliever removing yourself from the real world and into the digital world where you can relax and have fun.  With less responsibility and consequences in a virtual world, users imagination can run wild and creativity explodes.  Minecraft is a sandbox type game that is basically a huge digital lego box.  Within days, users are creating amazing structures.  Virtual Worlds and MMORPG's are not just all fun and games though.  Addiction can become a big problem as well.  People are sucked into these worlds that they forget that it is just an alternate reality.  They become extremely engulfed in their virtual world and avatar that some people even begin to have health problems. 

Articles Cited:
http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html#cnnSTCText

http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html#cnnSTCText

Thursday, March 15, 2012

Social Networking Sites

Currently, the most popular social networking site is Facebook.  Before Facebook became a social networking giant,  many were on Myspace.  I personally had a Myspace as well.  As a social networking site, it did well in keeping up with friends and being able to view their own unique profiles.  Myspace did a great job letting users create their own layouts using HTML coding.  This is one feature that Facebook lacks.  Each Facebook profile looks almost identical with the blue and white layout.  The new introduction of their "timeline" layout does improve on this letting users post a picture as a banner for their page.  Myspace lost my interest because it became infested with ads.  The ads were so overwhelming that it drove away many users.  Facebook capitalizes in this area with ad free (almost) social networking.  Twitter is another great social networking site with little advertising.  In my eyes twitter will always be just a "status update".  Without the other features that myspace and Facebook has, Twitter has become extremely popular because of it's simplicity.  As the widgets continue to grow on Twitter these one line "status updates" are become more and more dynamic.  One social networking site that isn't all that popular is BlogTV.  This site allows you to host your own free live video blog and other come into your chatroom and you can have interactions with them.  I think live video feed is a great idea but BlogTV won't ever be as big as Facebook will be.  It would be extremely interesting if Facebook adds a feature for live video streaming letting users who visit your page watch, and interact with you.

Blog about Twitter

Twitter, class discussion, and discussion on blackboard are much alike.  On Twitter, users are the equivalent to students in a classroom or users on blackboard discussion.  You are able to post opinions about a certain subject in real time and other twitter messages will receive that message just as if you were sitting in a classroom listening to a fellow classmate talk.  The twitter feeds update automatically and seamlessly without the need to refresh.  This provides another feeling of being in front of the person listening to them talk.  There are limitations to twitter as opposed to being in a classroom though.  Twitter allows you to only enter 140 characters per message limiting the amount of space you have to express your thoughts.  Although you can continue in a new tweet, it just seems to be a hassle an it may come out as an unorganized thought.  Blackboard discussions on the other hand do not limit you to the amount of characters you may enter but it does not provide the seamless refresh that twitter does.  For communication small thought through a digital world, Twitter is your best bet.

Thursday, March 8, 2012

Social Networking

The power of social networking within a professional standpoint can be extremely beneficial yet also corrosive.  As a business, you want to have as much advertising as possible to be heard and known to advertise your product or service.  Because of this, there is no better form of advertisement than free advertisement such as word of mouth and word of click.  Expending advertisement to social media exposes your business to a whole new crowd that is virtually infinite.  As more and more people post about you or your product, the more exposure you obtain.  The potential growth of this is exponential.  As we see in the article "The Media Equation",  Obama's 2008 campaign reached out to Facebook for help raising money and earning support.  The article states:  “Other politicians I have met with are always impressed by the Web and surprised by what it could do, but their interest sort of ended in how much money you could raise. He was the first politician I dealt with who understood that the technology was a given and that it could be used in new ways.”  With this Obama was able to generate a database with millions of names of supporters who can be engaged almost instantly.
Social networking can also cause much problems when it comes to rating products and leaving feedback on products of services.  In the article "Can You Trust Crowd Wisdom?", Kostakos says "If you have two or three people voting 500 times, the results may not be representative of the community overall."  This kind of interaction with the site will most definitely skew the reviews one way.  It seems as if voting habits play a big role in whether to trust reviews or not.  A big company who relies heavily on this voting system is Amazon.  Because of the problem that may occur when it comes to rating products and writing reviews,  Amazon began letting users rate the review on its helpfulness.  

Articles Cited
The Media Equation
http://www.nytimes.com/2008/11/10/business/media/10carr.html?_r=1

Can You Trust Crowd Wisdom?
http://www.technologyreview.com/web/23477/?a=f

Thursday, March 1, 2012

Blogs vs. Wikis

Blogs and Wikis can both give extremely vital information on a subject that you are looking up.  Both blogs and wikis have content that is user generated which can provide an extreme amount of information.  There is a key difference between blogs and wikis though.  The main difference is that blogs can provide opinionated biased posts where as on wikis, you would not want that.  Wikis are known as a go to place for facts and not what peoples are.  As stated in the article "Wikipedia: No Longer The Wild West", Caterina Fake purposed if there were no guidelines and no content management, wikis would devolve into chaos.  I see wikis more as an online encyclopedia and blogs more as journal entries.  These journal entries express ones feelings and usually come with a comment section where other users can express how they feel about the topic posted.  Unorganized opinions on wikis would not be allowed.  This is seen in the article "Pentagon Keeps Wary Watch as Troops Blog."  The blog the troops kept expressed their feelings and thoughts about war.  These posts would not be allowed on a Wiki due to the fact that a post may sway the public into a biased opinion.  Wikis are not suppose to evoke but instead provide information.  They are both extremely important this day and age because it allow us to gather information easily and effectively.  Whether we want an extensive knowledge base or different views on a product or subject, we can easily get this information on a variety of blogs or wikis.

Articles Cited
http://www.cnn.com/2009/TECH/08/26/wikipedia.editors/index.html?
http://www.nytimes.com/2009/09/09/us/09milblogs.html?ref=politics

Wednesday, February 15, 2012

The Ultimate New Media

This project would discuss the impact MMOs have had on me and society.  I spend most of my free time on MMOs and have much experience with them.  I believe that MMOs are amazing in the way that they are a form of new media but they can also spawn different instances of new media. (Game-specific forums, wikis, ircs, guild forums, YouTube content, etc.)  I will also explore the positives and negatives of new media principals within MMOs.  Positives can include a sense of comradery  and brotherhood while the negatives may include cyber bullying and privacy issues.  With the gaming industry continuing to grow and continuing to push online play,  the human to human interaction also continues to expand.  More MMO's are now being pushed towards the more casual users expanding the player base.  The 5 C's in new media are really pushed and tied to MMO's.  This makes MMO's the "ultimate new media".